Whrend du die schaurigen Flure erkundest, musst du auerdem mit Daniels gestrtem Gedchtnis kmpfen. Several Gatherers will either stick around forever or they'll have to kill you more than once before they disappear. Amnesia: The Dark Descent versetzt dich in die Rolle Daniels, der in einem verfallenen Schloss erwacht und sich kaum an etwas aus seiner Vergangenheit erinnert. It’s a game made to do one thing: scare the players down to their core. It’s not made for children and it’s not made for elderly people. However if you're afraid you can just die to get past any monster that's not quite true. Amnesia: The Dark Descent is not your average game. There's definitely some degree of dynamic difficulty intended here, after all the game is about the experience not "beating" it. I've definitely seen one gatherer disappear after dying a single time, and another not disappear after dying a couple times to him. I haven't actually noticed monsters disappearing after more than one kill either I'm just guessing, as I've died less than ~3 times to any given instance of a Gatherer I believe. I'm not sure this is sourced anywhere but that's been my personal experience with the game. como Daniel, um homem que acorda em um castelo e no tem qualquer recordao do que. verdadeiramente um jogo que pode lhe dar medo genuno do incio ao fim. Specific monsters (the first one in the wine cellar?, one of the first Gatherers you ever see) disappear after they kill you, but others (the Gatherer in the Prison blocks) either do not disappear after killing you, or they disappear after killing you several times. Inicio - Bem-vindo amnsia: A descida escura Isto. Best I can tell certain monsters are marked to despawn upon killing you.